|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Toby Flenderson
research lab The Superpowers
65
|
Posted - 2013.10.02 11:36:00 -
[1] - Quote
GHOSTLY ANNIHILATOR wrote:Its not fun reloading when people shooting clip at u r.i.p plasma cannon
Just hit them with it. |
Toby Flenderson
research lab The Superpowers
65
|
Posted - 2013.10.02 11:38:00 -
[2] - Quote
CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams.
Couldn't be more right. I think most people just expect and insta-kill RPG weapon. I have lvl 3 proficiency with it and I'm getting double kills with it at objectives and doorways. I think it's already a great weapon even with it's little bugs. |
Toby Flenderson
research lab The Superpowers
65
|
Posted - 2013.10.02 14:53:00 -
[3] - Quote
IceShifter Childhaspawn wrote:Toby Flenderson wrote:CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. Couldn't be more right. I think most people just expect and insta-kill RPG weapon. I have lvl 3 proficiency with it and I'm getting double kills with it at objectives and doorways. I think it's already a great weapon even with it's little bugs. I think your point goes back to the issue with it. An MD does the same thing. PLC -it is fun and it kills. People never expect you to actually be using it, most think you are a n00b trying out a new weapon. However the spool time and the reload are major disadvantages -whereas the MD serves pretty much the same function. Its almost best suited for knifers. They, by the very nature of a silent stalker, are perfectly positioned to use these things. If the fitting was a bit more generous on scout suits that is.
I agree about the scout suit build you're referring to. I've wanted to try this myself but I find that it is near impossible to fit a PLC on my scout suit without sacrificing more than I'm willing to give up in survivability or speed.
I think that the MD is good for closer range area denial. It is much better for keeping people around corners as well as spamming (which is what I think is this weapon's biggest strength). It takes little skill to use as an area denial weapon but what it lacks is enough power to kill instantly.
I think the PLC has a better ability to destroy threats from a safer distance. People hacking an objective are instantly killed. Snipers can be instantly handled from surprisingly far distances. When people get hit with a mass driver they are still able to get away many times. I still agree that the disadvantages are difficult to overlook with the PLC but I think that new users should try and use it as more of a "threat neutralizer" until they gain enough confidence in their abilities to treat it as a primary assault weapon.
TL;DR: I agree that the MD is better in most situations but I think the PLC has great advantages in other situations. |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 12:24:00 -
[4] - Quote
Aero Yassavi wrote:CCP Rattati wrote:MD doesn't OHK, try Domi defending with PC and OHK any poor sucka rushing the point, for much hilarity.
It needs proper skilling into though, it's not a pickup weapon, faster reload speed and more ammo being critical.
I squad with two players who are quite proficient in plasma cannons and they both tell me the reload skill is a waste of skill points. I argued, thinking logically that any amount of reload on a weapon that needs to be reloaded after any shot is critical, but they both insisted it is not worth skilling into unless you literally have nothing else to do. Just too negligible, they say.
I have the reload to lvl 3. I've found that in general getting any skill to lvl 3 is usually worth it since the law of diminishing returns applies in Dust. Getting a 9% reload reduction barely helps but mix that with reload canceling and it really isn't that bad. I'm actually glad that the skill doesn't "fix" the reload speed issue. If it did then people would be able to spam it which would be a horrible thing. |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 15:35:00 -
[5] - Quote
Jack McReady wrote:Toby Flenderson wrote:IceShifter Childhaspawn wrote:Toby Flenderson wrote:CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. Couldn't be more right. I think most people just expect and insta-kill RPG weapon. I have lvl 3 proficiency with it and I'm getting double kills with it at objectives and doorways. I think it's already a great weapon even with it's little bugs. I think your point goes back to the issue with it. An MD does the same thing. PLC -it is fun and it kills. People never expect you to actually be using it, most think you are a n00b trying out a new weapon. However the spool time and the reload are major disadvantages -whereas the MD serves pretty much the same function. Its almost best suited for knifers. They, by the very nature of a silent stalker, are perfectly positioned to use these things. If the fitting was a bit more generous on scout suits that is. I agree about the scout suit build you're referring to. I've wanted to try this myself but I find that it is near impossible to fit a PLC on my scout suit without sacrificing more than I'm willing to give up in survivability or speed. I think that the MD is good for closer range area denial. It is much better for keeping people around corners as well as spamming (which is what I think is this weapon's biggest strength). It takes little skill to use as an area denial weapon but what it lacks is enough power to kill instantly. I think the PLC has a better ability to destroy threats from a safer distance. People hacking an objective are instantly killed. Snipers can be instantly handled from surprisingly far distances. When people get hit with a mass driver they are still able to get away many times. I still agree that the disadvantages are difficult to overlook with the PLC but I think that new users should try and use it as more of a "threat neutralizer" until they gain enough confidence in their abilities to treat it as a primary assault weapon. TL;DR: I agree that the MD is better in most situations but I think the PLC has great advantages in other situations. if you get a long range kill with that thing you got lucky as hell: 1. the slow travel 2. huge drop of the projectile 3. few bugs that can actually screw you and its too late when you notice. very frustrating to see the projectile hit a long range target in the face but deal no damage at all. and why would you use that when you can use the forge gun? PLC is meant for urban environments but the drawbacks of the weapon disagree with that. the delay after firing is already huge, if you get caught up close your weapon switch is locked for 2 seconds and an AR with zero SP can kill you in that time easily.
I get many kills on people who aren't paying attention at long range. Or if I know people are waiting to peak around corners. Or if they're in a doorway or at an objective. The slow travel allows them to dodge if they're aware you're firing at them but if they're not paying attention to the projectile itself (or focused on ADS) then you can still get many kills at range.
The arc of the projectile is the only thing that you really need to get used to and once you do, you can actually use it to your advantage. I frequently fire over rocks or across distances and count on the arc to allow me to shoot from cover and still hit people. I just fire again if I get a bug like that and continue to fire until it works. It doesn't really bother me as much as it does everyone else apparently. The splash damage is good enough to make up for it.
The FG requires a heavy suit. If i could run a FG with my logi or assault suit then I would. I typically run a SMG secondary so all you need to do is hit them with splash damage and their shield is usually depleted. If you can't hit them with splash and then clean up their armor with an SMG close range then you don't deserve the kill. |
|
|
|